I was immediately invested in both Jara and Carter’s lives and the pressures they were under to balance so many things while staying true to the mission. It might sound like a lot right off the bat, but the decision to frontload so much of the plot pays off. The Resolute is a science vessel, and its first mission back is a doozy: negotiating a settlement between the Alydians and the Hotari, two alien races feuding over who owns valuable dilithium mines. Carter, on the other hand, is part of an overworked, understaffed engineering team that’s responsible for getting the Resolute up and running while managing a Vulcan boss who seems impossible to please, his friendships with other members of the crew, and his own personal ambitions. The Resolute’s commanding officer, Captain Solano, is desperate to salvage what’s left of his legacy after an accident and expects Jara to help him do it, even if it means breaking a few rules here and there. The crew views Jara as an outsider who walked into a job she hasn’t earned. The story puts you in control of two instantly likable characters: Jara Rydeck, a humble yet accomplished Academy graduate who has been brought in to be the ship’s new first officer and Carter Diaz, a charming and funny, adventure-hungry engineer who used his great talent to skip the Academy and enlists to get and out see the galaxy.ĭramatic Labs establishes several conflicts immediately. Resurgence follows the crew of the USS Resolute, picking up a few years after the end of Star Trek: Nemesis (the final Next Generation films). And when the developers at Dramatic Labs lock onto that signal, it nails the series’ appeal while providing an engaging story full of memorable characters. Star Trek: Resurgence’s conversation-heavy approach doesn’t always work, but it never loses sight of what makes Star Trek, well… Star Trek. All of that can be hard to do in a video game, which are typically too busy firing phasers and torpedoes to get more than a few words in edgewise. It’s about the choices we make when faced with tough decisions, what we could be if we learned from our past mistakes, and the strength gained by uniting diverse peoples and cultures. Not just two characters talking to each other, but about how people relate to one another and the world around them. The two just fit Star Trek’s best and most beloved stories are about dialogue. Star Trek and a Telltale-style adventure game seems like a match made in heaven.
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